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23
UPLOADS


Media Type
1
collections
22
texts
Year
2
1994
1
1992
1
1990
1
1989
1
1988
3
1987
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Topics & Subjects
5
University of Utah
4
Computer Graphics
4
Math
3
CAD
3
CAGD
3
CGI
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Collection
Creator
2
university of utah, dept. of architecture
1
adrian bowyer & john woodwark
1
alpha_1 project at the university of utah
1
alpha_1 project, university of utah
1
buckminster fuller
1
canadian information processing society
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22
English
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May 25, 2019 Ishi Press
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A catalog of puzzles sold by Ishi Press in the 1990s.
Topics: Puzzle, Burr puzzle, Ishi Press
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May 25, 2019 Oregon Software
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This a brochure for Oregon Software's Pascal-2, a Pascal compiler for the Digital Equipment Corp. PDP-11 and VAX computers in the 1980s. Oregon Software folded around 1990, unable to compete with the GNU compiler suite available for free.
Topics: Pascal, Compiler, Oregon Software, PDP-11, VAX
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May 24, 2019 University of Utah, Dept. of Architecture
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In 1985, the University of Utah Dept. of Architecture held a conference on New Technologies of Art . This is the attendee list for that event, as well as an update announcing Michael Hayden as an additional speaker.
Topics: Art, technology, University of Utah, architecture
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May 24, 2019 University of Utah, Dept. of Architecture
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In October of 1985, a year after the debut of the Apple Macintosh, the University of Utah's Architecture department held a conference called "New Technologies of Art". This is the program for that conference, published as an issue of the architecture department newsletter, Utah Architect. The attendee list , as well as a notice of an additional speaker, Michael Hayden, is also online.
Topics: computer art, art, architecture, University of Utah
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May 12, 2019 James F. Blinn, Jet Propulsion Laboratory
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The Mechanical Universe  was a video series presenting basic concepts in high school and college level physics, created in the late 1980s. It featured many animated segments illustrating how the underlying mathematics corresponded to the physical concepts. These segments were created by James F. Blinn at the Jet Propulsion Lab. At the time, it represented one of the largest computer animation projects attempted by an individual. This document, created for a SIGGRAPH tutorial, discusses the...
Topics: CGI, Computer animation, Mechanical Universe
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May 12, 2019 Canadian Information Processing Society
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Proceedings of the Graphics Interface '92 conference, 11-15 May 1992, Vancouver, British Columbia. Collection of computer graphics papers presented at the Graphics Interface '92 conference.
Topics: Graphics Interface, Computer Graphics, CGI
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May 11, 2019 Pacific Data Images
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These are sheets advertising Pacific Data Images, a special effects/animation house active in the 1980s and '90s. These showcase work done by the studio between 1992 - 1994. It was acquired in 2000 by Dreamworks/SKG
Topics: PDI, Pacific Data Images, animation, CGI
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May 10, 2019 Processor Technology Corporation
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This a brochure advertising the Sol-20 computer systems and associated accessories. The Sol-20 was a microcomputer system introduced by Processor Technology Corp in the late 1970s. While the Sol-20 was popular at the time, Processor Technology didn't update the design to keep up with changing technology. That, combined with mishandling their dealer relations, forced the company to close in 1979.
Topics: Sol-20, Processor Technology, S-100, microcomputer
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May 10, 2019 Processor Technology Corp.
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The Sol-20 was an S-100 based microcomputer system introduced by Processor Technology Corp. in the late 1970's. It was one of the first S-100 machines to feature an integrated keyboard and video display. Like many computers of the era, it was available in both kit form and fully assembled. This was the "systems" manual, including full assembly instructions, detailed theory of operations, ROM software listings, mechanical assembly drawings and full schematics. Some general interest and...
Topics: Sol-20, Processor Technology, S-100, computer kit, IMSAI
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May 5, 2019 Canon Corp.
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In the era between film and digital cameras, "still video" was a brief interlude. Instead of recording the image digitally, they recorded a single analog frame of video on a small "video floppy". Each image occupied a single track on the floppy. Images were played back through the camera as a video signal, either to a monitor or a video frame grabber on a computer. At the time the Xapshot was introduced (late 1980s) existing digital cameras in a similar price range (less...
Topics: Xapshot, RC-250, Canon, Camera, Photography
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May 5, 2019 Hansen, Linton, Mayo, Murphy & Patterson, U.C. Berkeley
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In the late 1970s, Intel corporation invested a huge amount of resources in a "revolutionary" new microprocessor architecture, the Intel iAPX 432. It was designed to transparently support multiprocessor operation and direct execution of object-oriented languages. It was intended to be the 32-bit future for Intel's microprocessor business. This is the paper that sank it. Informally circulated, it demonstrates, with a simple set of routine benchmarks, that the 432 was hopelessly slow...
Topics: Intel iAPX 432, CPU, microprocessor, computer architecture, Intel
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May 5, 2019 USENIX Association
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Proceedings from the USENIX Association Third Computer Graphics Workshop, in Monterey California, November 20-21 1986.
Topics: Computer Graphics, USENIX, Unix
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May 5, 2019 Cave Optical Co.
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This is a catalog of "Astrola" telescopes produced by the Cave Optical company, probably from the 1960s (by the 1970s, it was not common to list phone numbers with the telephone exchange spelled out).
Topics: Cave Optical, Telescopes, Astrola, Astronomy
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May 4, 2019 Buckminster Fuller
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Transcript of a lecture given by R. Buckminster Fuller, at Milam Auditorium at Oregon State University, November 11, 1980
Topics: Buckminster Fuller, Geodesic Dome, Oregon State
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May 4, 2019 Roderic Deyo and David Ingebretsen, Evans & Sutherland Corp.
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Document produced by Evans & Sutherland Corp. describing the mathematics behind a full automobile simulator. Provided as course notes to a SIGGRAPH class in 1989
Topics: Simulation, Computer Graphics, Real-Time Graphics
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May 4, 2019 Robert Barnhill and Richard Riesenfeld (ed.)
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This is a collection of papers from the first International Conference on Computer Aided Geometric Design, held at the University of Utah March 18-21, 1974.
Topics: CAGD, CAD, Bezier Curves, Math, Computer Graphics
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May 4, 2019 Paracomp
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Milo was a computer algebra and mathematical plotting tool for the Macintosh created by Ron Avitzur in the late 1980's, and published by Paracomp. Later versions of this found there way into the Graphing Calculator application included with PowerPC Macintosh computers in the early '90s, and in Pacific Tech's Graphing Calculator app.
Topics: Algebra, Math, Macintosh
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May 4, 2019 Alpha_1 project at the University of Utah
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Alpha_1 was a CAD system created by the University of Utah computer science department in the 1980's. At the time of this manual's publication (I'm guessing around 1987) it was a command-driven system, similar to today's OpenSCAD. Unlike OpenSCAD, which is based on CSG solid models, Alpha_1 was based on boundary representations defined by NURBs (Non-Uniform Rational B-Splines). This is the systems manual, meant for developers working on the code. It's a clear reflection of mid-1980's Unix...
Topics: CAD, CAGD, NURBs, Splines, Alpha_1, University of Utah
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May 3, 2019 John Peterson, Rod Bogart, Spencer Thomas
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This is the original paper describing the Utah Raster Toolkit, presented at the Third Usenix Workshop on Graphics, Monterey, California November 1986. The tools were developed at the University of Utah Computer Science department in the mid 1980's. URT was a command-line system for processing raster images, in the days before interactive tools like Adobe Photoshop were available.
Topics: URT, image processing, University of Utah
The ARCHIVE.ORG Manual Library
May 3, 2019 Alpha_1 project, University of Utah
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Alpha_1 was a CAD system created by the University of Utah computer science department in the 1980's. At the time of this manual's publication (I'm guessing around 1987) it was a command-driven system, similar to today's OpenSCAD. Unlike OpenSCAD, which is based on CSG solid models, Alpha_1 was based on boundary representations defined by NURBs (Non-Uniform Rational B-Splines). In the late 1980s the technology was spun out into a commercial venture, Engineering Geometry Systems, where the...
Topics: CAD, CAGD, NURBs, Splines, Alpha_1, University of Utah
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May 2, 2019 Adrian Bowyer & John Woodwark
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Text / reference book translates many concepts from geometry into programming terms. Provides many 2D and some 3D solutions to common geometry problems.
Topics: Math, Geometry
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May 2, 2019 L. Lines
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Textbook on "Solid Geometry - with Chapters on Space-Lattices, Sphere-Packs and Crystals".
Topics: Solid Geometry, Math, Textbook
J. Peterson Favorites
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Jan 19, 2018
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J. Peterson Favorites
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